Attribute Bonuses
humans: +5 to any one attribute, not both sides, just one score from a pair (see Miscellanea below)
dralasites: +5 str/sta and -5 dex/rs
vrusk: -5 str/sta +5 dex/rs
yazirians: -10 str/sta, +5 dex/rs, +5 int/log
Special Abilities
All races have a punching score of str divided by 20
Humans
may add five points to any single ability of the player's choice --not both sides, just one score from a pair (see Miscellanea below).
Dralasites
can generate a maximum of one limb per 10 DEX points (rounded up),
and may roll 1/2 INT (rounded up) or less to detect if someone is telling a lie.
Vrusk
may roll 1/2 LOG (rounded up) or less to comprehend something he/she doesn't immediately understand.
and start with a 15% chance to figure out any observed social dealing that is not known to the player (can "purchase" probability increase with experience points).
Yazirians
may roll 1/2 STA (original score, not current. Round up) to go into a berserker-like battle rage,
gaining +10 to hit in melee combat.
not affected by the penalties associated with dim and dark lighting, but must wear dark goggles during daylight. Without which, they suffer a -2 penalty to attack rolls and cannot see targets farther than 10".
can glide 1 meter for every meter he is above the ground when he starts. He must start at least 10 meters above the ground. The maximum distance a Yazirian can glide depends on the gravity of the planet, as shown below.
Gravity Maximum Glide
0.6 or less, cannot glide
0.6 150 m
0.7 100 m
0.8 50 m
0.9 25 m
1.0 10 m
greater than 1.0, cannot glide
Movement
Meters Moved per Turn
Race Walking Running Hourly
Human 10 30 5 km/hr
Dralasite 5 20 3 km/hr
Vrusk 15 35 6 km/hr
Yazirian 10 30 4 km/hr
Skill Options
Biosocial:
Environmental - Study of intelligent life & nature. Includes astronomy, biology, botany,
chemistry, ecology, geology.
Medical - Diagnose, heal, neutralize poisons, cure diseases, revive, and prevent decay.
Requires a Medkit. Users are called medics.
Psychosocial - Persuasion and understanding intelligent beings. Aided by racial traits
(Vrusk: Comprehension, Dralasite: Detect Lies).
Military:
Beam Weapons - Lasers, sonic weapons, electrostunners.
Gyrojet Weapons - Rocket pistols, rifles, mortars.
Melee Weapons - Clubs, swords, electric/sound/vibro knives, spears, stunsticks, whips.
Projectile Weapons - Pistols, rifles, needlers, bows, recoilless rifles.
Thrown Weapons - Grenades, thrown melee weapons.
Demolitions - Use of explosives. Requires clean record to buy/use legally.
Martial Arts - Boosts melee skill.
Technical:
Computers - Programming and system operation.
Robotics - Specialization in mobile job-performing machines.
Technician - Machinery, general engineering. Needs techkit (except for Operate Machinery).
Notes on Expanded Races
S'sessu:
(to be researched)
Osakar:
(to be researched)
Mechanon:
(to be researched)
Ifshnit:
(to be researched)
Humma:
(to be researched)
Zuraqqor:
(to be researched)
Sathar:
(to be researched)
Miscellanea for Total Nerds
attribute probabilities for Standard Type Characters (per Alpha Dawn):
01-10 = 30, 11-20 = 35, 21-35 = 40, 36-55 = 45, 55-70 = 50, 71-80 = 55, 81-90 = 60, 91-95 = 65, 96-00 = 70
For the +5 Human Attribute Bonus, the highest probability is for the Bonus to apply to one of the lowest attribute pairs (50/50 chance) with greatest probability if 30, with a diminishing probability up to 45. if by chance, an attribute below 50 isn't chosen (or there are no attributes below 50), then the Bonus is added to one of the highest attribute pairs (50/50 chance for either one of the pair).
Dralasites have a much higher probability of being non-gendered, since reproduction only takes place during certain phases of life. The chance of a Dralasite being gendered is modeled after reproduction statistics of high-population, post-industrial, low-birth-rate countries (like Japan). Other races have a 50/50 chance between being male or female.
Dralasite names are unisex, since they experience both genders in one lifetime.
Miscellaneous Improvements
Expand name generation algorithm
Add Yazirian gliding speed/distance calculation?
Add optional nickname generation (influenced by skill set or other factors)
Add 'Reset All Fields' button (with check boxes to "keep Race", "keep Sex", and "keep Character Type")
Add Character Type appropriate bonuses and penalties for Mooks, Heroes, etc.
Add Primary Skill (influenced by stats)